

(Put on the Iron Boots and the boot tapping animation becomes particularly funny.) Link may also fiddle with his shield when he has his sword out as well, or gasp for breath when he's low on hearts. He will: fidget, glance about, tap his feet against each other, yawn, hike up his belt, swing his blade if it's unsheathed, shiver and sneeze (inside cold areas), or wipe sweat from his brow (inside hot areas). Ocarina of Time had several sets of Idle Animations depending on Link's age, and sometimes the environment.If you're hanging from a ledge and leave him idle, he points at the ledge and mouths something to the camera, then sighs in relief. In the original, he faces the screen and goes "Hello?" or looks around, or shrugs.Leave him long enough and he starts bouncing his torso around like a basket ball. In Rayman 2: The Great Escape, Rayman will eventually check out his shoes and whistle after some time of inactivity.Metal Slug: After killing an entire screen's worth of enemies, players can actually pause for a while to catch their breath (provided it's not an Auto-Scrolling Level), at which point their commando character, after being stationary for a prolonged period, start drinking from their flasks, reload the pistol if that's their current weapon (which is odd, because the default pistol doesn't need to be reloaded at any point), doze off (complete with Snot Bubble!), shiver (if the level is in a snowy environment), and so on, until the player decides to start moving.If the player presses the Interact button (Y or Triangle) Bayek will either feed or pet Senu. In Assassin's Creed Origins, Senu will perch on Bayek's arm if he's left standing around, and will fly off again once he gets moving.Whenever idle in a V-shaped tree branch, the character will casually lean on the tree and stare out in the distance.

They'll even look around while they do this.

In all of the games, whenever you leave Altair, Ezio, Haytham or Connor hanging or perched onto something, if you look closely, you can see them shifting their weight about to keep balance, or if they're hanging against or climbing up a building, you can see their feet and calves flex as they just hang there.In Assassin's Creed leaving Desmond inactive too long would result in him scratching his butt and getting an earful from Vidic, among other things.For sprites which walk all the time, even when they're not going anywhere, see Hyperactive Sprite. Related: Emote Animation, Taunt Button and Stop Poking Me! for similar animations that are triggered by the player. Like Battle Intro and Victory Pose, this can be used to help characterize the player character and may also serve as a hidden Easter Egg. If there are two or more characters, interact with each other.This is done because it avoids having the character stand completely still, which feels odd and creepy because it is unnatural.Ĭommon idle animations are, but not limited to. A few games may do it when you pause instead. The animation that is displayed in a video game when a character, especially a player-controlled character, is just standing around and the player isn't pressing any buttons.
